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Lamannia Release Notes Update 10 Patch 2

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Lamannia Release Notes Update 10 Patch 2 Empty Lamannia Release Notes Update 10 Patch 2

Beitrag  Raysha Di 19 Jul 2011, 22:22

Da das hier die Release Notes von Lama-Land sind, können sich diese noch ändern, bevor es auf die Live Server geht. Trotzdem liest es sich soweit sehr gut!

Lammania Release Notes: Update 10 Patch 2

Welcome to the Lammania Update 10 Patch 2 Release Notes for Dungeons & Dragons Online! These release notes were posted on Tuesday, July 19th, 2011. These notes are subject to change.

News & Notes

Of Special Note:

Crafting Beta
  • Fixed an issue where 100% of required ingredients would be consumed from crafting bags upon a crafting failure.
  • Fixed an issue that caused more ingredients than intended to be used when crafting greensteel gloves.
  • Experience and gold is no longer awarded upon shard and crafted item deconstruction.
  • Recipes requiring arrows will now automatically add ingredients when selected.
  • Arrows can also be dragged manually into crafting devices.
  • Crafting and deconstruction UIs will no longer need to be closed and reopened after use.
  • Items acquired from the crafting tutorial are now Bound to Character.
  • Adamantine Ore will now stack high enough to allow the stacks to be used for certain Construct Bane crafting recipes.
  • Two new items can now be purchased from Silver Flame and Yugoloth patron vendors called "Mark of the Silver Flame" and "Mark of the Yugoloth" that can be used for high-level Cannith crafting recipes. These items can also be found randomly in chests and end rewards. Randomly-acquired marks are unbound, while vendor-purchased marks are Bound to Account.
  • Several high level Cannith crafting recipes have had their ingredient requirements changed, including shards for Holy Burst and Attack Bonus +4.


General Changes

Items

  • Cannith Crafting ingredients have returned to chests.
  • Purified Eberron Dragonshard Fragments can now appear in chests and end rewards.

Auch interessant ist, dass diesmal auch eine Liste der "Known Issues" , also der bekannten Probleme dabei steht. Diese Probleme sind Turbine bekannt und (zumindest laut Post) wird daran gearbeitet. Man beachte bitte, dass weiter unten auch was über die Crystal Cove steht. ^^


Current Known Issues (7-19-2011)

Of Special Note
  • Some Intel users may find that when DirectX 10 is enabled, only their UI is visible and the rest of their screen is black. If this occurs, we recommend you disable DX10, enable DX9, and restart the game client.
  • If your quest fails to complete, logging out and back in can re-update your quest status to grant the completion. Make sure you have someone in the quest to keep the instance active for you while attempting this work-around. Solo players please note: logging out and back in may help, but only if your instance does not reset in the process. If the instance resets you will need to redo the quest.
  • Players have reported that they sometimes have trouble climbing up long ladders due to hitching or becoming caught in the middle of the ladder. Many of these "sticky" ladders have been fixed, but there may be other locations. If you come across a sticky ladder, please submit a bug report from the location of the ladder.


Crafting
  • NEW: Crafting essences are not appearing in end reward lists.
  • NEW: Cannith crafting devices are not automatically adding favor ingredients when clicking on a shard recipe. However, the ingredients can be manually added to the recipe ingredient UI.
  • NEW: Items in ingredients bags are sometimes "invisible" when logging back in. This is a display issue only; the items remain in ingredients bags.
  • NEW: The option to sell items to Crafting Hall NPCs is not working correctly.
  • Ranged weapons with the Vampirism or Lesser Vampirism effect applied to them do not actually provide the Vampirism effect.
  • The "Craft" button is invisible until a recipe is selected from a crafting device UI panel.
  • Page numbers are not reset in the crafting UI when a player selects a different "sort by" option.
  • In the "Crafting Device - Unbound Shards" there is no text indicating that the Keen mutation can only be applied to slashing or piercing weapons, and that the Impact mutation can only be applied to bludgeoning weapons.
  • Information about the various crafting schools does not display when the mouse pointer hovers over the name of the school. This information displays when the pointer hovers over the level bar.
  • Ingredient bag tooltips incorrectly appear underneath the ingredient bag UI.
  • The "Clear" button sometimes stops working.
  • Crafted items with long prefix and suffix names can have their text overlap with the "Bound to Character" text.
  • Ingredients bags that contained Everbright Shards (Shield) continue to display unusable versions of these shards, even though the shards have been removed from the game.
  • When a player fails to craft a recipe, the crafting device does not animate or make a noise. An alert message is properly displayed, however.
  • Shards of Light Fortification do not apply an effect to docents when crafting.
  • The Shard of Tendon Slice fails to give the tendon slice mutation to an off-hand item, but will overwrite existing suffixes and consume the shard.
  • Reconstruction I shards and recipes do not mention that they affect Repair spells.
  • The tooltip for Equipment Disjunction simply states "item."
  • It is possible to apply Incite +20% to a bow, which increases threat generation to main or offhand melee attacks. Since this is not possible with a bow, the mutation has no effect.
  • Some NPCs have typos in their dialog.
  • Items fixed or modified using the Stone of Change or other Eldritch Devices will sometimes not display the updated effects. This is a display bug only. Removing, and then re-equipping, the item will show the updates to the item.


DDO Store
  • Players who purchase the Maple Airship Interior Stain receive a white version instead.
  • "Continue shopping" store link takes you to the homepage
  • If you meet the pre-requisites to see an item in the Store (such as having a character ability or purchasing a prerequisite item), you may need to reload the Store for the item to appear. Press the home button (the house shaped icon in the upper left of the Store window) to reload the Store.
  • Returning players who are not receiving their favor reward Turbine Points may be able to correct the issue by logging out and back into the game to receive residual Points. Refreshing the Store using the home (the house icon) button may also correct the issue.
  • Shared Bank Space will not filter out once purchased, allowing multiple purchases without granting multiple Shared Banks (there is no such thing as multiple Shared Banks).


Enhancements
  • Wizard Archmage: Arcane Bolt damage does not appear in the combat log.
  • Wizard Archmage: Protection from Energy is using an octagonal rather than square icon.
  • Cleric Radiant Servant is using a square rather than octagonal icon.
  • Enhancement, Paladin, Divine Might: The charisma requirement for Divine Might is listed in the description but does not show in the requirements section.
  • Conjuration V - Cloudkill does not have the proper requirements.
  • Elven Arcane Fluidity - These enhancements should cost 1 point per tier.
  • The Virtuoso's Enthrallment does not work with the songs 'Mass Suggestion' or 'Suggestion'.
  • The cooldown on the Wizard Dimension Door enhancement says it is at 6 seconds. The actual cooldown is 15 seconds.
  • Stalwart Defender is not generating the appropriate amount of 'hate'.
  • The Wizard Archmage - Fireshield enhancement does not have an optional Cold version.
  • The Wizard Pale Master enhancement Harm does not heal while in undead form.
  • Wizard Pale Masters may have their Death Aura cast at the incorrect caster level when cast while attacking with a ranged weapon.


Events
  • Euphonia's Challenge: Treasure of the Crystal Cove
  • Level 1 pirate hat upgrades can be applied multiple times to no effect.
  • Some crystals in Crystal Cove are unharvestable.
  • Disconnecting while running Crystal Cove can cause kobold pathing to be disrupted.
  • Hirelings do not share the gems they receive from killing monsters in Crystal Cove. Players can ensure they get their fair share of the loot by delivering the killing blow.
  • Torches can be placed in a location that puts the torch several feet into the air, causing confusion for kobold miners. Players who experience this issue should pick the torch up, and move it to a different spot.
  • Double-clicking on the Pirate Port from the hotbar (or using two in short succession) can crash the client.
  • Casting any type of crowd control while dropping a torch, barrel, or healing torch makes the item disappear, and not be able to be re-acquired.
  • Torches can get stuck in walls, causing kobold pathing problems.
  • A torch can sometimes appear not to connect to a line of torches until an additional torch is placed. This is an occasional graphical glitch, but does not impact the actual functionality of the torch.
  • Tumbling while placing a torch does not place the torch, and removes the torch from inventory.
  • The Ex-Pirate Boatswain in the Crystal Cove can be healed with the "Heal" spell.
  • The drop rate for requisition items received through killing boss monsters in Crystal Cove is lower than intended. The requisition item prices have been temporarily lowered in the DDO Store.


Feats
  • Angel of Vengeance's Shield of Condemnation effect is not properly dispelled by Bless.


Guilds & Airships
  • Players who have turned off "Accept Guild Invites" will still receive emailed invitations.
  • The DDO Store version of the Small Guild Chest incorrectly only allows Officers or Leaders to access the chest.


Hirelings - When reporting issues with a Hireling, be sure to include the name of which Hireling you were using.
  • Some rogue hirelings switch to a staff and stop attacking during a fight.
  • Paused Hireling Contracts unpause when they are placed into a bank slot. It is best to not put partially used contracts into bank slots to avoid premature expiration.
  • Bard hireling descriptions do not include their race, class, and level data like other hirelings have.
  • Hirelings who can cast raise dead/resurrection don't always do so without being ordered to using the hotbar (but may sometimes do so without being asked first).
  • Level 1 arcane hirelings do not cast all of their available spells.
  • Many switches, levers, and other interactables have been scooted into Hireling reach. If you encounter one they still refuse to use, please submit a bug report but include specific information on the location of the interactable they're having trouble with.
  • You may experience problems when hirelings are in your party for the quests Dreams of Insanity and Maze of Madness.
  • Nedry Smallfoot (Level 14 Warforged Wizard) does not appear to remember that he can cast spells. ( Lamannia Release Notes Update 10 Patch 2 87923 )


Items
  • NEW: The Sustaining Symbiont is not working correctly.
  • The Big Top hat's bandana has changed from red to tan.
  • The Wraps of Endless Light are doing more damage than intended. This will be fixed in a future update.
  • Repeating crossbows sometimes stop firing three shots at a time.
  • The text displayed on auto-granting of epic scrolls in the Risia Ice Games state, "DNT TBD".
  • The Bloody War Bow description is not accurate. The bow does not have the bodyfeeder effect.
  • Descriptions of Cosmetic Armors do not always fit in the Store display.
  • Cosmetic Spiral Armor has a seam on dwarf females.
  • When wielding the +1 Starter Scimitar, the flaming effect does not disappear (like the weapon) when emotes are used.
  • The Mysterious Bauble and Epic Ring of Spell Storing text descriptions are incorrect. Their actual effects have been unchanged from pre-Update 5 form.
  • Great Axe of the Chained Soldier is an exclusive item, but it does not specify this in its description text..
  • The 'Keen' effect does not apply properly to thrown weapons.
  • The following potions can not be used while raged. They will be updated in the future. Neutralize Poison, Remove Curse, Remove Disease, Remove Fear.
  • Superior spell potions are not applying the correct damage increase.
  • Visual effects on the +1 Starter Scimitar do not disappear during emotes.
  • When wearing the White Dragonscale Robe, dark-skinned female drow necks turn white.
  • The Epic Red Dragon Scale Docent will appear green on warforged that used the first option for 'base color'.
  • Guild Augment Crystals that are designed for weapons do not work properly on handwraps.


Quests
  • To reuse a Shrine or Ethereal Shrine, you may need to double-click your right mouse button rather than single clicking the left mouse button.
  • If multiple quests share an entrance point, and the player has both quests and clicks on the waypoint, a special UI appears where players can check a box next to the quest they want to do. However, if players select one of the difficulty boxes, the quests all appear to be deselected. This is purely a visual error, as the last quest checked remains selected.
  • Harbinger of Madness
    Quest: The Missing
    Hirelings do not follow players into the final boss room.
    Z'mittzith sometimes has a problem firing Prismatic Spray.
    Quest: In the Flesh
    Some lines of DM text do not appear during the boss battle.
  • Attack on Stormreach
    Quest: Attack on Summerfield
    Hireling rogues are sometimes unable to disable traps.
    Sometimes Darmon Kosh gives you a blank ring as a quest reward.
    Darmon Kosh has incorrect dialog
    Kobold Demolitionists aren't doing as much damage as they should when they explode.
  • Quest: Siegebreaker
    Hirelings can't follow you to the final boss fight.
    Quest: Blockade Buster
    Players may appear in the wrong place if a ship explodes while a player is in a loading screen.
    Windows of the Blockade Ships sometimes linger after the ships are destroyed.
    Demolition Charges don't always play sound correctly.
    Falling from the upper deck of the ship can sometimes cause you to become stuck "floating" in the air.
    If you are killed by the ship explosion, you can still walk around the ship as a ghost even though the ship was destroyed.
    Hirelings ignore ranged attackers.
    Deception in Stormreach
  • Quest: Eyes of Stone
    Some Coin Lords and Palace Guards may move around a bit even though they are turned to stone.
    Kobolds can get stuck on top of bookcases.
    Certain pillars are not solid.
  • Quest: Framework
    Some ballista are not working reliably.
  • The Necropolis
    Accursed Ascension
    NEW: The Black Abbot does not scale between difficulty levels.
  • Tear of Dhakaan
    This quest is listed in the adventure compendium as being in Kundarak, but the quest will actually be found in Phiarlan!
  • Vale of Twilight
    Meridia
    Valairea Satnerine's tutorial quest for the Altar of Fecundity doesn't check for items inside bags. As long as the items she wants are outside the bags, she will take them.
    Valairea Satnerine sends players to Gustavine in the Twelve, when she should be sending them to Aaseamah in Meridia


Quellen:
Lamannia Release Notes
Lamannia Known Issues
Raysha
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Lamannia Release Notes Update 10 Patch 2 Empty Re: Lamannia Release Notes Update 10 Patch 2

Beitrag  Gianor Mi 20 Jul 2011, 02:06

"The Black Abbot does not scale between difficulty levels"

Das Letzte, das ich dazu gelesen habe war, dass der Abbot viel mehr HP hatte seit dem letzten Update. Die Frage ist, meinen die mit "does not scale" diese Erhöhung, oder ist es jetzt ein anderer Fehler? Kann man jetzt den Abbott auf elite wie auf normal umhauen oder ist es genau anders herum?
Gianor
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Lamannia Release Notes Update 10 Patch 2 Empty Re: Lamannia Release Notes Update 10 Patch 2

Beitrag  Selice Mi 20 Jul 2011, 02:10

Abbot hatte vor U10.1 50k HP auf allen Schwierigkeitsstufen, jetzt hat er 135k HP auf allen Schwierigkeitsstufen. Es ist also nach wie vor relativ egal, ob man Normal oder Elite reingeht (das Asteroids hat auf Elite mehr Asteroiden, ist also etwas schwieriger, bzgl. der anderen Puzzle weiss ich nichts). Viele Spieler haben vorgeschlagen, dass der Abbot auf den 3 Schwierigkeitestufen unterschiedlich viele HP haben sollte. Z.B. auf Normal wieder die alten 50k, und eben auf Elite die neuen 135k. "does not scale" bedeutet einfach dass sich die HP momentan nicht mit einer Erhöhung des Schwierigkeitsgrades erhöhen (was bei allen anderen Bossen der Fall ist).
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Lamannia Release Notes Update 10 Patch 2 Empty Re: Lamannia Release Notes Update 10 Patch 2

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